Many developers have adopted the trend of giving players early access to a game that's still in development, gaining funding through sales at the high potential cost of a good first impression.
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Tagged under: Extra Credits (Award-Nominated Work),Early Access,Playtesting,Quality Assurance (Industry),Steam,Video Game (Industry),Video Game Development (Industry),Beta Testing,Beta Release,Minecraft (Award-Winning Work),Steam Early Access,Pre-Release Game,PC Game,Computer Game,Game Download,James Portnow,Daniel Floyd,Scott DeWitt
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