How does Mark of the Ninja deliver the challenge and fantasy of stealth in a way that feels fair to the player? Game designer Dan "OtherDan" Emmons analyzes communication through visuals.
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Tagged under: Mark Of The Ninja (Video Game),Stealth Game (Media Genre),Video Game (Industry),Thief (Video Game Series),Metal Gear Solid (Video Game),Tenchu (Video Game Series),Tom Clancy' Splinter Cell (Video Game Series),Sly Cooper (Video Game Series),Hitman Game,Wolfenstein (Video Game),Amnesia (Video Game Series),Dishonored (Award-Winning Work),Batman: Arkham Asylum (Video Game),Design Club,Extra Credits,Dan Emmons,Ninja Game,Ninja Gaiden (Video Game Series)
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
Add multiple choice quizzes, questions and browse hundreds of approved, video lesson ideas for Clip
Make YouTube one of your teaching aids - Works perfectly with lesson micro-teaching plans
1. Students enter a simple code
2. You play the video
3. The students comment
4. You review and reflect
* Whiteboard required for teacher-paced activities
With four apps, each designed around existing classroom activities, Spiral gives you the power to do formative assessment with anything you teach.
Carry out a quickfire formative assessment to see what the whole class is thinking
Create interactive presentations to spark creativity in class
Student teams can create and share collaborative presentations from linked devices
Turn any public video into a live chat with questions and quizzes