Miegakure is a puzzle-platforming game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization.
You see three dimensions at a time and at the press of a button one of the dimensions is exchanged with the fourth dimension, allowing for 4D movement.
Your ability to move in the fourth dimension in addition to the usual three allows you to perform miraculous feats like walk through walls, see inside closed buildings, steal objects from closed containers, make object float in mid-air, bind two separate rings without breaking them, etc...
These actual consequences of the mathematical formulation of 4D space have been imagined for more than a century (in the 1884 novella Flatland [http://www.geom.uiuc.edu/~banchoff/Flatland/] for example) but it is the first time anyone can actually perform them, thanks to the video game medium.
I wanted to make a game that would take place in a universe that was a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it?
The video features some of the visuals we obtain from what is basically the most advanced simulation of what a 4D world would look like.
Programming & Design by Marc ten Bosch (http://marctenbosch.com)
Modeling & Animation by Jeff Weber
Music by Disasterpeace (http://disasterpeace.com) & Mateo Lugo
If you are wondering what the shape at the end of the trailer is: http://marctenbosch.com/news/2014/04/what-is-that-shape-at-the-end-of-the-trailer-hd-screenshot/
Tagged under: Platform Game (Game Genre),Miegakure,4D,4D Game,Disasterpeace,Four Dimensional Space,Fourth Dimension,Hypercube,Marc Ten Bosch,Hypercube (Conference Subject),Science Fiction (Literary Genre),Technology (Professional Field),Tesseract,Platform Game (Video Game Genre),Puzzle (Video Game Genre),Video Game (Industry),Education (TV Genre),Mathematics,Math,4th Dimension
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