It's often easy to tell at a glance the difference between a mass-produced object and one that has been handcrafted: The handmade item is likely to have distinctive imperfections and clear signs of an individual's technique and style.
Now, some researchers at MIT are finding ways to blur those distinctions, making it possible, for example, to sculpt items with those distinctive signs of handicraft, while controlling the outcome so that the object doesn't stray too far from the desired form. They described their work at the recent Association for Computing Machinery Symposium on User Interface Software and Technology.
Video: Melanie Gonick, MIT News
Additional footage courtesy of Amit Zoran
Tagged under: Massachusetts Institute Of Technology (College/University),Software,art,artist,Sculpture (Visual Art Form),Computer Science (Industry),Computer-generated Imagery (Film Company Role Or Service),Drawing,Painting,Drawings
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