Argumentative Writing: Angling Evidence

By Benjamin Brigham 05 Apr 01:29
15 slides
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Argumentative Writing -Angling Evidence
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Some History: The OJ Simpson Murder TrialThe image from the previous slide is two bloody gloves. These gloves were evidence related to the murder of Nicole Brown Simpson and Ron Goldman in 1994.
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The Central EvidenceOne of the bloody gloves was found at the murder scene. The other was found outside of OJ Simpson's house. The gloves were a matching pair, and DNA evidence revealed that they had the blood of both victims on them.
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OJ Simpson was arrested and charged with the double-murder.
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The same pieces of evidence lead lawyers to different conclusions.
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The ProsecutorsThe prosecutors argued that the gloves were irrefutable physical evidence that OJ Simpson committed the murders. They asked him to put on the gloves to further prove his guilt.
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The DefenseThe defense had another explanation...
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If it doesn't fit, you must acquit.OJ and the Gloves: The Truth About Really Happened
http://bit.ly/2oBhzLB
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Teaching Point: Angling EvidenceLike Lawyers, writers angle their evidence to convince their readers that their argument is valid. The analysis that a writer offers of evidence is equally as important to convincing readers that the author's claim is valid as the evidence itself.
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Example of Angling Evidence: The EvidenceQuoth Fox & Friends' Steve Doocey: "unfortunately you know it seems every time something bad like this happens we look at "is there a connection between video games and the shooter?" Well, take a look at some people who were described as addicted, from Columbine High School, Eric Harris and Dylan Klebold, the Virginia Tech shooter, the Arizona shooter, Jared Lee Loughner, that Norway shooter who Anders Behring [sic], I think he shot 77 people. The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they're all described as essentially being addicted to video games."-Eric Kain, Forbes http://bit.ly/2oZWgzp
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Analysis Supporting a Connection Between Simulated Violence and Actual ViolenceClearly, there is a connection between simulated violence like video games and the actual violence committed by mass killers in recent history. In each and every case mentioned above, the killer played and enjoyed violent video games. Without the influence of simulated violence, would these mass murders have occured?
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Analysis Disputing a Connection Between Simulated Violence and Actual ViolenceWhile all of the people mentioned above committed terrible crimes and played video games, there are millions of people who play violent video games and do not commit any real life crimes. How could the simulated violence displayed in video games cause violence if millions of people are able to play these games and not act violently?
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Your Turn: Angling EvidenceIn one recent study, Christopher Barlett, a psychologist at Iowa State University, led a research team that had 47 undergraduates play “Mortal Kombat: Deadly Alliance” for 15 minutes. Afterward, the team took various measures of arousal, both physical and psychological. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce.

Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in “Mortal Kombat” were more aggressive across the board. They gave their fellow students significantly bigger portions of the hot sauce.
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Your Turn: Angling EvidenceIn one recent study, Christopher Barlett, a psychologist at Iowa State University, led a research team that had 47 undergraduates play “Mortal Kombat: Deadly Alliance” for 15 minutes. Afterward, the team took various measures of arousal, both physical and psychological. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce.

Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in “Mortal Kombat” were more aggressive across the board. They gave their fellow students significantly bigger portions of the hot sauce.
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Your Turn: Independent PracticeUsing the evidence that you have connected in your notes and your skills at angling evidence, make revisions to your draft arguing for or against a connection between simulated violence and actual violence.

Slides in Argumentative Writing: Angling Evidence

The image from the previous slide is two bloody gloves. These gloves were evidence related to the murder of Nicole Brown Simpson and Ron Goldman in 1994.
The defense had another explanation...
OJ and the Gloves: The Truth About Really Happened http://bit.ly/2oBhzLB
Like Lawyers, writers angle their evidence to convince their readers that their argument is valid. The analysis that a writer offers of evidence is equally as important to convincing readers that the author's claim is valid as the evidence itself.
Quoth Fox & Friends' Steve Doocey: "unfortunately you know it seems every time something bad like this happens we look at "is there a connection between video games and the shooter?" Well, take a look at some people who were described as addicted, from Columbine High School, Eric Harris and Dylan Klebold, the Virginia Tech shooter, the Arizona shooter, Jared Lee Loughner, that Norway shooter who Anders Behring [sic], I think he shot 77 people. The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they're all described as essentially being addicted to video games."-Eric Kain, Forbes http://bit.ly/2oZWgzp
Clearly, there is a connection between simulated violence like video games and the actual violence committed by mass killers in recent history. In each and every case mentioned above, the killer played and enjoyed violent video games. Without the influence of simulated violence, would these mass murders have occured?
While all of the people mentioned above committed terrible crimes and played video games, there are millions of people who play violent video games and do not commit any real life crimes. How could the simulated violence displayed in video games cause violence if millions of people are able to play these games and not act violently?
In one recent study, Christopher Barlett, a psychologist at Iowa State University, led a research team that had 47 undergraduates play “Mortal Kombat: Deadly Alliance” for 15 minutes. Afterward, the team took various measures of arousal, both physical and psychological. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce. Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in “Mortal Kombat” were more aggressive across the board. They gave their fellow students significantly bigger portions of the hot sauce.
In one recent study, Christopher Barlett, a psychologist at Iowa State University, led a research team that had 47 undergraduates play “Mortal Kombat: Deadly Alliance” for 15 minutes. Afterward, the team took various measures of arousal, both physical and psychological. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce. Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in “Mortal Kombat” were more aggressive across the board. They gave their fellow students significantly bigger portions of the hot sauce.
Using the evidence that you have connected in your notes and your skills at angling evidence, make revisions to your draft arguing for or against a connection between simulated violence and actual violence.
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