From the Interactive Media & Games Seminar Series; Raiford Guins, Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University, argues for an expanded view of ‘game design’ to account for the industrial and graphic design of the historic coin-operated arcade video game cabinet. Attention is afforded to machines produced between 1971 and 1979, before color monitors and multicolored graphics became prevalent. Focusing on a period before the ‘video game craze’ hit full swing with its major ‘stars’ on the horizon and with the design paradigms of older electromechanical games still prevalent, it provides a look into machines for which cabinets played a much larger role in ‘filling in the gaps’ when the modified TVs behind the bezel still radiated in black and white.
Tagged under: Stanford University,GAIMS,Video Games,Media,Interactive,Technology,Play,Game Design,Atari,Coin-Op,Stony Brook University,Game Cabinet Design
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