We continue answering the most common questions in our inbox. Jump to a question with the timestamped list below:
(0:21) How do I become a producer? Where do I go to school? What do I study?
(1:15) Can you do a "So You Want to Be a..." episode for artists, programmers, composers, or writers or some of the other game industry roles?
(1:36) What distinguishes a AAA game from a non-AAA game? Are there AA games? What distinguishes an indie game, for that matter?
(2:03) How do you go about starting an indie studio, anyway?
(2:59) If conditions are so BAD in the industry, why haven't people started a union? What can a developer do if they're stuck in a terrible work environment?
(3:30) Can you help me with my research paper or school project?
(3:50) I loved the gamification episode. I work as a ___ and would love to hear your suggestions for gamifying my specific field.
(4:24) I am Australian. Why am I asked to pay so much for games?
(5:15) What's the POINT of region locking? Why do some companies do it and others don't?
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(Original air date: February 1, 2012)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
♪ Outro Music: "Badazz" by PrototypeRaptor
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