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Interactive video lesson plan for: Mailbag #3 - Questions About the Game Industry - Extra Credits

Activity overview:

We continue answering the most common questions in our inbox. Jump to a question with the timestamped list below:

(0:21) How do I become a producer? Where do I go to school? What do I study?

(1:15) Can you do a "So You Want to Be a..." episode for artists, programmers, composers, or writers or some of the other game industry roles?

(1:36) What distinguishes a AAA game from a non-AAA game? Are there AA games? What distinguishes an indie game, for that matter?

(2:03) How do you go about starting an indie studio, anyway?

(2:59) If conditions are so BAD in the industry, why haven't people started a union? What can a developer do if they're stuck in a terrible work environment?

(3:30) Can you help me with my research paper or school project?

(3:50) I loved the gamification episode. I work as a ___ and would love to hear your suggestions for gamifying my specific field.

(4:24) I am Australian. Why am I asked to pay so much for games?

(5:15) What's the POINT of region locking? Why do some companies do it and others don't?

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)

(Original air date: February 1, 2012)
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Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/2nIcoZV

Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
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Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: "Badazz" by PrototypeRaptor
http://ocremix.org/remix/OCR02340/

Tagged under: allison theus,daniel floyd,extra credits,game design,game designer,game developer,game development,game industry,games,games industry,gaming industry,james portnow,video game,video games,region locking, games expensive countries,game dev horror stories,difference aaa indie games, game producer

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