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Interactive video lesson plan for: Making Your First Game: Practical Rules - Setting (and Keeping) Goals - Extra Credits

Activity overview:

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Now that you know the basic principles of how to make your first game (remember: start small!), it's time to break that down into a process you can follow to finish your first game. These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more. Above all, it's important to understand that every step of making your first game will teach you something important, and that the learning process doesn't stop when development ends: show your finished game to other people, get their feedback, and be proud of what you made!
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Recommended for you!

Extra Credits - How to Start Game Development
Making Your First Game: Basics: http://bit.ly/1xNBShk

Design Club - How Super Mario Mastered Level Design
Super Mario Bros - Level 1-1: http://bit.ly/UdLq9h
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Get the intro music here!
http://bit.ly/1eIHTDS

Get the outro music here!
http://bit.ly/1sV5z4n

Tagged under: Game Making,Game Design,Extra Credits (Award-Nominated Work),Game Production,Game Program,How Make Games,Game Programming,Game Development,Game Developer,Game Designer,First Video Game,Indie Game,Independent Game,Student Game,Class Game,Video Game,Game Industry,Unity,Unity Engine,RPG Maker,Game Maker,Unreal,Twine,Project Spark,Game Engine,James Portnow,Daniel Floyd

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