Today, we’re going to take a look at a seemingly cutting-edge technology that has actually been around for decades - virtual reality. Virtual reality devices have been introduced multiple times in the video game era, but they never seem to stick. But why is that? To try to answer this question we’re going to trace the origins of virtual reality all the way from panoramic paintings in 12th century China to the present and hopefully it will better inform what the future holds for this gaming technology.
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Tagged under: John Green,Hank Green,vlogbrothers,Crash Course,crashcourse,virtual reality,VR,oculus,oculus rift,playstation vr,sony,htc vive,nintendo,virtual boy,panorama,haptics,sensorama,morton heilig,sega vr,palmer luckey,good cardboard,samsung,gear vr, revolution, void,augmented reality,microsoft,hololens,pokemon
Find more lesson plans like this:A & P by John Updike: Setting & Character Analysis
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