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Read Tzvetan Todorov's book on The Fantastic: http://amzn.to/1M4ms02
Games often turn to sci-fi or fantasy settings tod raw players in to an immediately interesting and exciting world. But what about the potential of games set in our modern, very real world? They allow us to explore situations that may come up in our own lives, but they run the risk of being either too mundane to engage our interest or too metaphorical for us to relate to them. Tsvetan Todorov's literary theory of the Fantastic provides one solution. By adding a twist of the supernatural to an otherwise very ordinary world, we can create suspense as both the player and their character struggle to figure out whether this supernatural event can be rationally explained (the fantastic uncanny) or whether it represents some previously unrecognized twist to their accepted reality (the fantastic marvelous).
Recommended for you!
Extra Credits - How the Uncanny Instills Fear
Horror That Lingers: http://bit.ly/1CtOHp9
Extra History - England: The South Sea Bubble
Ch. 1: The Sharp Mind of John Blunt: http://bit.ly/1BFMKoc
BONUS! James Recommends - Magical Realism and a Ghost Story Game
Kentucky Route Zero: http://bit.ly/1BxWE9h
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Tagged under: Extra Credits (Award-Nominated Work),Fantastic (Film Genre),The Fantastic,Fantastic Marvelous,Fantastic Uncanny,Literary Theory,Todorov,Supernatural,Real World,Life Strange,Kentucky Route Zero,KR0,Magical Realism,Gone Home,James Portnow,Daniel Floyd,tzvetan todorov
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