Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.
More info on Matt's Project: http://www.tanglewoodgame.com/info
Matt's Kickstarter for Tanglewood: http://bit.ly/Computerphile_Tanglewood
Thanks to The National Videogame Arcade: http://bit.ly/Computerphile_NVA
Sega Game Coding in Assembly: https://youtu.be/GH94fKtGr0M
Assembly/PacMan Easter Egg: https://youtu.be/5pEg9IdsE08
This video was filmed and edited by Sean Riley.
Computer Science at the University of Nottingham: http://bit.ly/nottscomputer
Computerphile is a sister project to Brady Haran's Numberphile. More at http://www.bradyharan.com
Tagged under: computers,computerphile,computer,science,computer science,NVA,National Videogame Arcade,Tanglewood,Sega,68000,MegaDrive,Genesis,Development Kit,Code,Coding,Assembler,Assembly Language
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