Blizzard recently took down a fan server running a vanilla version of World of Warcraft. They were well within their rights to do so, but it raises interesting questions about the rights players have to keep playing games they buy in the format they bought them. Is there a middle ground between a developer's needs and a player's wishes? (---More below)
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
When Activision-Blizzard took down a pirated server that had 150,000 active members (and 800,000 registered members) on the original or "vanilla" version of World of Warcraft, it sparked an outcry. The company had many valid legal reasons to do so, among them the fact that they have to protect their IP (intellectual property) or risk losing it in future court cases. But what about the players, who wanted to keep playing the same version of World of Warcraft that they bought and fell in love with years ago? Auto-patching has become more and more common, even for single-player games, meaning that players have no choice but to play the version put out by the developers. Patches tend to make the game more stable and add new features, but they also fundamentally alter the game that players bought and over time those additions can change the gameplay completely. But for developers, keeping people on the same patch keeps the community together and allows them to do effective product support - maintaining active support for every possible version of a game quickly becomes a logistical nightmare. But is there a middle ground? For large games that can afford it, there may be. Everquest and Magic: the Gathering are two examples of games that run official legacy versions, allowing players to indulge in theri nostalgia while still keeping them under the company's official umbrella. It does still mean at least two distinct versions of the game that developer has to support, which increases their workload tremendously, but may in cases like World of Warcraft be worthwhile for the revenue and player loyalty it generates.
Would you like James to speak at your school or organization? For info, contact us at: soraya[at]extra-credits[dot]net
♫ Get the intro music here!
♫ Get the outro music here!
Tagged under: wow,vanilla,server,rights,private server,world,warcraft,world warcraft (video game),blizzard,mmo,mmorpg,world warcraft,vanilla wow,legacy server,extra credits,james portnow,daniel floyd,game development,game design,video game,game designer,study game design,game industry,patch,game patch,game dev,game developer,activision blizzard,game support,customer support,vanilla world warcraft,vanilla world warcraft,everquest,magic gathering,games
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
Add multiple choice quizzes, questions and browse hundreds of approved, video lesson ideas for Clip
Make YouTube one of your teaching aids - Works perfectly with lesson micro-teaching plans
1. Students enter a simple code
2. You play the video
3. The students comment
4. You review and reflect
* Whiteboard required for teacher-paced activities
With four apps, each designed around existing classroom activities, Spiral gives you the power to do formative assessment with anything you teach.
Carry out a quickfire formative assessment to see what the whole class is thinking
Create interactive presentations to spark creativity in class
Student teams can create and share collaborative presentations from linked devices
Turn any public video into a live chat with questions and quizzes