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Video game villains that don't match the overall tone of the game distract the player and can become more of a laughing stock than a threat. Game designers must understand the two basic categories of bad guys (mechanics villains and narrative villains) and know not only when to use them but how to approach their design.
Special welcome to Dan Jones, our new artist! You may remember Dan from his fantastic guest art episode, "Free to Play is Currently Broken."
Extra Credits - How High Costs Drive Players Away from F2P Games
Free to Play is Currently Broken: http://bit.ly/1BzgbnY
You can also check out more of Dan's other work here!
Recommended for you!
Extra Credits - Why Childhood Favorites Get Dark Reboots
Growing with Our Heroes: http://bit.ly/1CG5bY8
Design Club - How Super Mario Mastered Level Design
Super Mario Bros: Level 1-1: http://bit.ly/UdLq9h
Get the intro music here!
Get the outro music here!
Tagged under: Extra Credits (Award-Nominated Work),Video Game Design (Field Of Study),Big Bad,Villain (Fictional Organization Type),Level Boss,End Boss,Game Boss,Video Game Boss,Video Game Villain,Bad Guy,Video Game Bad Guy,Bowser,King Koopa,Dr. Wily,Sephiroth,Gannon,Tom Nook,Big Boss,Andrew Ryan,Mother Brain,Wheatley,Reapers,Dr. Robotnik,Lavos,James Portnow,Daniel Floyd
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
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