Pokemon Go demonstrated the potential of a well-themed augmented reality game to capture people's imagination, but as far as game design, it doesn't offer much. We take a look at how a hypothetical D&D competitor could use the same type of location and resource structure to make a more engaging and accessible game. (---More below)
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Tagged under: extra credits,game development,game design,game designer,game developer,game industry,games industry,gaming industry,video game,video games,james portnow,daniel floyd,pokemon ,pokemon mobile,augmented reality,augmented reality game,ARG, pokemon ,pokemon ,dungeons & dragons,D&D,dungeons dragons,competitor,pokemon competitor,speculative design,combat,character system,loot,quest,achievement,quests,achievements
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
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