Video game designer Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we're developing, the relationships that we're forming, the heroic qualities that we get to practice every time we play, like resilience, like perseverance, and grit, and determination, like having epic ambitions and the ability to work with other players, sometimes thousands of other players at the same time."
Directed / Produced by
Jonathan Fowler and Elizabeth Rodd
To learn more visit our special "Humanizing Technology" series: http://bigthink.com/series/humanizing-technology
Tagged under: Big Think,Games,You,Designer (Project Role),Like,Gameplay,Video Game,Bing,Gaming,Gamers,Generations,Skills,Hero,Resilience,Perseverance,Grit,Ambition,Players,Entertainment,Addiction,Coordination,Technology,Media,Culture,Online,Violence,Electronics,Strategy,Teamwork,Cooperation,Collaboration,Communication,Teenagers,Kids,Escapism,Creativity,Success,Training,Climate Change,Problem Solving,Computer,BigThink,BigThink.
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
Add multiple choice quizzes, questions and browse hundreds of approved, video lesson ideas for Clip
Make YouTube one of your teaching aids - Works perfectly with lesson micro-teaching plans
1. Students enter a simple code
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4. You review and reflect
* Whiteboard required for teacher-paced activities
With four apps, each designed around existing classroom activities, Spiral gives you the power to do formative assessment with anything you teach.
Carry out a quickfire formative assessment to see what the whole class is thinking
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Student teams can create and share collaborative presentations from linked devices
Turn any public video into a live chat with questions and quizzes