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Good horror games have their own pacing that's unique to the genre. To keep the player scared, games use a cycle of tension and release that keeps the player on the edge of their seat. Not knowing when the next scare will hit, but constantly reminded of the danger around them by small clues like scratching noises and dark corridors, players effectively begin to frighten themselves as they wonder what will happen next.
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BONUS! Extra Credits - How Games Keep Things Exciting
Extra Credits - How the Uncanny Instills Fear
Horror That Lingers: http://bit.ly/1tGnvhF
James Recommends - Want a Creepy Halloween Game?
The Vanishing of Ethan Carter: http://bit.ly/1ve9dBd
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Tagged under: Survival Horror (Media Genre),Horror Games,Scary Games,Fear,Scary,Scared,Jump Scare,Silent Hill PT,Amnesia Game,Halloween Games,The Evil Within,Extra Credits (Award-Nominated Work),Fear Game,Tension Release,Narrative Pacing,Horror Writing,James Portnow,Daniel Floyd
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
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