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Interactive video lesson plan for: Mailbag #4 - Questions About the Game Industry - Extra Credits

Activity overview:

This week, we returned to the mailbag and answered a few more popular questions. Jump to a question via the timestamp list below:

(0:22) Are you ever going to do that episode you mentioned about ____?

(0:49) I'm working on a research topic similar to what you covered in an episode. Where do you find your research sources?

(1:22) Is there any way I can pitch all my cool game ideas to a studio?

(1:50) Is there any place I can apply my psychology/economics/___ degree in the game industry?

(2:17) How do you get into game localization?

(2:38) Are there any game design books you would recommend?

(3:07) Is there a reason you haven't done a "Video Games and Violence" episode yet?

(3:40) What do you think about EA's Origin service thus far?

(4:30) Do you see a way for Latin America or Africa or other seemingly absent markets to become more relevant in the realm of games?

(5:15) Is there a way we can get the show translated or closed-captioned? [EDITOR'S NOTE: you can now submit translations and captions via YouTube's community contribution system!]

To see Erin's REAL art skills, check out her DeviantArt page
and her Tumblr.

Subscribe for new episodes every Wednesday! (---More below)

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♪ Intro Music: "Penguin Cap" by CarboHydroM

♪ Outro Music: "Puffball Promenade" by OA

Tagged under: allison theus,daniel floyd,extra credits,game design,game designer,game developer,game development,game industry,games,games industry,gaming industry,james portnow,video game,video games,ea origin,international games,game design recommendations,game design books,game localization, game industry

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