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Interactive video lesson plan for: Making Your First Game: Launching! - How to Market Your Game - Extra Credits

Activity overview:

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Join us live on Twitch! http://bit.ly/ECTwitch ---- (Episode details below...)

Get our list of recommended games on Steam: http://bit.ly/ECCurator
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Watch this series from the beginning!

Extra Credits - How to Start Game Development
Making Your First Game: Basics: http://bit.ly/1xNBShk

BONUS! Extra Credits - How to Get Good Feedback on Your Game
Playtesting: http://bit.ly/16nqOBA

Before you finish your first game, even before you're ready to publish it, you should plan your marketing and PR campaign. Being an independent game designer means it's up to you to get word out about your game! Start by thinking about what makes your game great and finding a way to say that. Once you've figured out your pitch, put together a short trailer and website so you can contact every news site, big and small. Remember, they want content, too! Entering your game into contests like the Independent Games Festival can help you get additional press if your game does well. Don't be afraid to call on favors, reach out to influential game designers, and join podcasts or livestreams to help you find your audience. And finally, think broadly about where you will publish your game. There are more digital distributors than ever, and they're more accessible than you may think!

Recommended for you!

Extra Credits - Career Advice for Making Games
So You Want To Be a Game Designer: http://bit.ly/1u4lFJo

Design Club - How Super Mario Mastered Level Design
Super Mario Bros - Level 1-1: http://bit.ly/UdLq9h

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Tagged under: Game Making,Game Design,Game Development,Game Marketing,Game PR,Public Relations,Games Press,Games Journalism,Game Production,Game Programming,Game Trailer,Game Developer,Game Designer,First Video Game,Game Producer,Game Release,Indie Game,Independent Game,Student Game,Web Game,Digital Game,Mobile Game,Unity,Game Platform,Unity Engine,Game Maker,Unreal Engine,Game Engine,James Portnow,Daniel Floyd,Extra Credits

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