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Games often condition us to go through the motions of solving the puzzle or saving the world without really asking us to take on the role of the character we're playing. But a few games, by intent or by accident, manage to make their world feel real to us, and invite us not just to play the game but to put ourselves in the same mindset as the people on screen. One of the biggest factors in creating that sense of connection is the existence of consequence: when a game makes it clear to us that our choices have an impact on the world that we're playing in and the people on screen can suffer for them, it compels us to consider every choice in terms of how it would affect the people we see in front of us. In causes us to get into character for whomever we are playing, and really put ourselves into their shoes so we experience their story as if it were our own.
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Tagged under: Role-playing (Media Genre),Extra Credits (Award-Nominated Work),Video Game Culture,Video Game (Industry),Games (TV Genre),Roleplay,Roleplaying Games,RPG,Favorite Game Character,Chrono Trigger,Mass Effect,Deus Ex: Human Revolution,Game Choice,Nuzlocke Challenge,Daniel Floyd,James Portnow
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
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