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↓ More info and sources below ↓
Vintage arcade footage courtesy of: http://patrickscottpatterson.com/
Special thanks to Dreamhack Austin 2016: http://dreamhackaustin.com/
Thank you to our commentators:
Thompson, Joseph J., Mark R. Blair, and Andrew J. Henrey. "Over the hill at 24: persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood." PloS one 9.4 (2014): e94215.
Thompson, Joseph J., et al. "Video game telemetry as a critical tool in the study of complex skill learning." PloS one 8.9 (2013): e75129.
Lewis, Joshua M., Patrick Trinh, and David Kirsh. "A corpus analysis of strategy video game play in starcraft: Brood war." Proceedings of the 33rd annual conference of the cognitive science society. 2011.
ESA Essential Facts About the Computer and Video Game Industry 2016 http://essentialfacts.theesa.com/
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It’s Okay To Be Smart is written and hosted by Joe Hanson, Ph.D.
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Stock footage from Videoblocks (unless otherwise noted) http://www.videoblocks.com
Tagged under: science,pbs digital studios,pbs,joe hanson,' smart, smart,' smart, smart,gaming,gamers,dreamhack,starcraft,cs:,overwatch,starcraft 2,competitive gaming,dreamhack austin,holdthedoor,video games,TotalBiscuit,joe hanson (person),sc2,neuroscience,zerg,terran,game,championship,video game,esports
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