Presented by Lisa Carmona
We all know STEM education is important for equipping students with transferable 21st century skills, but did you ever think that games could be effective teaching tools in the STEM classroom?
Join this webinar and see how game-based learning shines when teaching STEM concepts by supporting engagement, curiosity, and critical thinking.
Lisa Carmona is the Senior Vice President of PreK-12 Portfolio and Product Development for McGraw-Hill Education. With 20 years experience in educational publishing, Lisa is active in professional communities focused on curriculum design, educational research, and digital learning. She contributes to advisory boards for NSF grant research around mathematics pedagogy, digital tools, and standards-based instruction. Lisa gets energy from constant contact with teachers, students, and industry partners.
Tagged under: The McGraw-Hill Companies (Publisher),mcgraw hill,mcgraw hill education,mcgraw-hill videos,game-based learning,gbl,professional development,webinar
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
Add multiple choice quizzes, questions and browse hundreds of approved, video lesson ideas for Clip
Make YouTube one of your teaching aids - Works perfectly with lesson micro-teaching plans
1. Students enter a simple code
2. You play the video
3. The students comment
4. You review and reflect
* Whiteboard required for teacher-paced activities
With four apps, each designed around existing classroom activities, Spiral gives you the power to do formative assessment with anything you teach.
Carry out a quickfire formative assessment to see what the whole class is thinking
Create interactive presentations to spark creativity in class
Student teams can create and share collaborative presentations from linked devices
Turn any public video into a live chat with questions and quizzes