From the Interactive Media & games Seminar Series; Maria Cipollone, UX/Design Researcher from Zynga looks at how scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of the same.
Tagged under: Stanford University,GAIMS,Video Games,Media,Interactive,Technology,Play,Game Design,Educational Games,Zynga
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
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Clip
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