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Interactive video lesson plan for: Understanding Your Player: Play Sessions - How Will People Play Your Game? - Extra Credits

Activity overview:

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Watch more episodes from this season of Extra Credits! http://bit.ly/1GVGAQv
Join us live on Twitch! http://bit.ly/ECTwitch ---- (Episode details below...)

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How much time will players spend with your game in one sitting? The answer affects many aspects of your game's design, and you can remove the guesswork from it by thinking about the environment that surrounds your game and how that affects players' engagement with it. Are they at home, unwinding in front of their console? Or are they out for lunch, sneaking in turns between bites of food? Test the game in these environments, and learn how they affect the amount of time players are willing or able to put into your game. Then you can choose to design towards those constraints or perhaps decide that you need to move your game to a new environment (e.g. new platform, genre, or monetization method): in either case, recognizing those needs early will help you develop a better game.
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Recommended for you!

Extra Credits - Putting Down the Game
Humane Design: http://bit.ly/1EBEJls

Design Club - How Super Mario Mastered Level Design
Super Mario Bros 1-1: http://bit.ly/1xy4emC
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Get the intro music here!
http://bit.ly/1eIHTDS

Get the outro music here!
http://bit.ly/1AenwJu

Tagged under: video game,video game development,Extra Credits (Award-Nominated Work),video game design,play session,session length,play time,game time,game duration,game platform,mobile game,console game,computer game,understanding player,BUY PUFFS,League Legends,Call Duty,weekend game,James Portnow,Daniel Floyd

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