Accretion happens when, instead of fixing broken mechanics, developers just build new ones and let the old ones become obsolete. It allows longterm projects like MMOs and yearly sequels to keep going as the new teams pick up where the old ones left off, but it can also bog the game down and make it completely inaccessible to new players.
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Tagged under: extra credits,game development,game design,game designer,game developer,game industry,games industry,gaming industry,video game,video games,james portnow,daniel floyd, games matter,mmo,online game,mmorpg,mmos,mmo economy, game,economics,mmo economics,mmo economies, game economies,accretion,franchise,long term game design,annual build cycle,game sequels,game features,yearly sequel,yearly sequels,longterm development,fast development
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