How does Portal teach an entirely unfamiliar mechanic in a way that feels simple and natural? Game Designer Dan "OtherDan" Emmons walks through the very first levels.
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Design Club: How Level Design Teaches with No Words
Super Mario Bros: Level 1-1: http://bit.ly/1uDNR25
Extra Credits: Why Unbalanced Design Creates Balanced Play
Perfect Imbalance: http://bit.ly/1snWXCt
Get the theme music "Birmingham Beatdown" here!
Tagged under: Portal (Award-Winning Work),Portal 2 (Video Game),Video Game (Industry),Video Game Design (Field Of Study),Level Design,Game Design,Portal Walkthrough,Portal Tutorial,Portal Guide,Game Analysis,Video Game Analysis,Game Mechanics,Portal Mechanics,Design Club,Extra Credits,Dan Emmons,James Portnow,Daniel Floyd
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