How do we define game genres? Turns out, we do so very haphazardly and imprecisely. What exactly makes up a game genre, and how does that understanding limit or enhance our game design?
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(Original air date: October 17, 2012)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
♪ Outro Music: "Bra Relocating" by Justin Tense
Tagged under: daniel floyd,extra credits,game design,game designer,game developer,game development,game industry,games,games industry,gaming industry,james portnow,leelee scaldaferri,video game,video games,gameplay aesthetics,aesthetics play,definition game genres,game studies,ludology, game genres,definition genre
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