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Interactive video lesson plan for: Exploration in Games - Four Ways Players Discover Joy - Extra Credits

Activity overview:

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Exploration appeals to basic human instincts, and the basic joy we get from discovery makes exploration a key element for many games. While the geographic discovery of finding new levels or zones is a great example of exploration in games, it's not the only type of exploration that exists. Among others, games can provide mechanical discovery, where players try new build paths or skill combos to increase their mastery of the game; content discovery, where players seek to unlock secrets or rush to open new packs to find out what they carry; and narrative discovery, where instead of being walked through a story the player must piece together backstory and lore from evidence they find around the world. This joy of discovery comes as much from the hunt as from the finding, but the designer must reward the player's successful exploration with new tools or insights to show that the game recognizes their efforts.
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Recommended for you!

BONUS! Extra Credits - Redefining Genres in Gaming
Aesthetics of Play: http://bit.ly/1Mnpuh5

Extra Credits - How to Build Open World Games
Open World Design: http://bit.ly/1L0NBF6

Side Quest: Dark Souls
Welcome to Side Quest: http://bit.ly/1PB2AGZ
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Get the intro music here!
http://bit.ly/1eIHTDS

Get the outro music here!
http://bit.ly/1B1rX0h

Tagged under: Extra Credits (Award-Nominated Work),exploration,game exploration, level, zone,game lore,environmental storytelling, build,ideal build,combo,attack combo,skill combo,whombo combo,heyo,geographic,mechanical,content,narrative,story,game mechanics,Dark Souls,Pokemon,James Portnow,Daniel Floyd

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