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Exploration appeals to basic human instincts, and the basic joy we get from discovery makes exploration a key element for many games. While the geographic discovery of finding new levels or zones is a great example of exploration in games, it's not the only type of exploration that exists. Among others, games can provide mechanical discovery, where players try new build paths or skill combos to increase their mastery of the game; content discovery, where players seek to unlock secrets or rush to open new packs to find out what they carry; and narrative discovery, where instead of being walked through a story the player must piece together backstory and lore from evidence they find around the world. This joy of discovery comes as much from the hunt as from the finding, but the designer must reward the player's successful exploration with new tools or insights to show that the game recognizes their efforts.
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Tagged under: Extra Credits (Award-Nominated Work),exploration,game exploration, level, zone,game lore,environmental storytelling, build,ideal build,combo,attack combo,skill combo,whombo combo,heyo,geographic,mechanical,content,narrative,story,game mechanics,Dark Souls,Pokemon,James Portnow,Daniel Floyd
Clip makes it super easy to turn any public video into a formative assessment activity in your classroom.
Add multiple choice quizzes, questions and browse hundreds of approved, video lesson ideas for Clip
Make YouTube one of your teaching aids - Works perfectly with lesson micro-teaching plans
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* Whiteboard required for teacher-paced activities
With four apps, each designed around existing classroom activities, Spiral gives you the power to do formative assessment with anything you teach.
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Turn any public video into a live chat with questions and quizzes