Today, indie game publishers are thriving, but it's still no easy feat to start your own game company, and publishers have to face their own set of risks that a typical development studio doesn't encounter. (---More below)
After this episode aired, we picked a developer after reaching out to our community about it; our supporters liked the idea so we went ahead. We kept Indie Fund supporters updated through emails while the game was in development, but ultimately the game fell through. That happens sometimes. We're not offering the fund anymore and have no plans to try it again.
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(Original air date: May 16, 2012)
This week's art provided by Erin Siegel (again)!
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♪ Intro Music: "Penguin Cap" by CarboHydroM
♪ Outro Music: "Sonic Elektronik" by Rayza
Tagged under: allison theus,daniel floyd,extra credits,game design,game designer,game developer,game development,game industry,games,games industry,gaming industry,james portnow,video game,video games,erin siegel,ec indie fund,indie fund,indie game publishing,indie publishing,game publishing
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