choices-vs-consequences-what-player-decisions-mean-in-games-extra-credits

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Interactive video lesson plan for: Choices vs Consequences - What Player Decisions Mean in Games - Extra Credits

Activity overview:

Games give players the agency to make decisions, but whether they highlight choices in advance or deliver consequences after the fact changes the experience and the game design itself.

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Extra Credits - How Mass Effect Made Us Stop and Think
Enriching Lives: http://bit.ly/1sQeS3V

James Recommends - Deadly Princess Simulator
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Watch our series on choice in games!

Choice and Conflict
The Feeling of Agency
The Illusion of Choice
How Much Agency Do Games Need?

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Tagged under: Extra Credits (Award-Nominated Work),Video Game Design (Field Of Study),player agency,player choice,games choice,game narrative,Mass Effect (Video Game Series),dragon age,Fallout (Video Game Series),game agency,game choice,Chrono Trigger (Video Game),Fable Game,Interactive Novel,Visual Novel (Video Game Genre),Spec Ops: The Line (Video Game),James Portnow,Daniel Floyd,Scott DeWitt,The Witcher (Video Game)

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