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In turn-based competitive games, the player who goes first gets initiative. Designers must find ways to balance this advantage and keep track of win rates for both players as the game changes over time.
Many thanks to Addy for the guest art! Check out her other work!
Recommended for you!
Extra Credits - How Chance Affects Competitive Play
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Tagged under: Chess (Game),Hearthstone,Dota 2 (Video Game),Game Design,Game Development,James Portnow,Daniel Floyd,League Legends,Extra Credits,First-move Advantage In Chess,Hearthstone: Heroes Of Warcraft (Video Game),Magic: The Gathering (Game),Card Games,CCG,TCG
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