From the Interactive Media & Games Seminar Series; Kellee Santiago, Partner Manager for Indie Developers at Google Play Games explores the ways in which video games have both grown in their complexity and receded further into their roots as a commodity sold behind closed curtains in the back of the shop. Is there a momentum towards something greater, or have we seen the wave crash and roll back into the sea?
Tagged under: Stanford University,GAIMS,Video Games,Media,Technology,Interactive Games,Play,Game Design,Google Play,Goodge Games,Flow,Journey,Flower,Kellee Santiago
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