From the Interactive Media & Games Seminar Series; Todd Smithline, Principal of Smithline PC addresses how the rules and mechanics of a game have historically not been protected by copyright. A recent spate of cases involving clones of mobile video games, however, is challenging that understanding with consequences already being felt well beyond the phone. Todd explores these new cases and considers how they may limit creative choices for all kinds of game developers.
Tagged under: Stanford University,GAIMS,Video Games,Media,Technology,Interactive Games,Play,Game Design,Gameplay,Copyright,Game Rules,Todd Smithline
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