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Interactive video lesson plan for: Historical Games - Why Mechanics Must Be Both Good and Accurate - Extra Credits

Activity overview:

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Historical games can be a great way to learn while playing, but giving the player choice means not re-enacting history as it happened. Systems and mechanics can make the player's choices feel like the choices of a historic figure.
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Recommended for you!

Extra Credits - How Games Can Teach Us While We Play
Tangential Learning: http://bit.ly/ZgDhDO

Extra History - World War I: The Seminal Tragedy
Chapter 1: The Concert of Europe: http://bit.ly/1pGHnQA
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Get the intro music here!
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Get the outro music here!
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Tagged under: Extra Credits,History,Documentary,Games,Video Games,Historical Game,History Game,Educational Game (Video Game Genre),Learning Game,Tangential Learning,Extra History,James Portnow,Daniel Floyd,Total War (Video Game Series),Caesar Game,Assassin' Creed (Video Game Series),Crusader Kings (Video Game),Civilization (Video Game Series),Age Of Empires (Video Game Series),Europa Universalis (Video Game),Anno Game

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