How does something as simple as a map create established rules of play in multiplayer games like League of Legends? Game Designer Dan "OtherDan" Emmons analyzes the level design.
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Design Club: How Level Design Teaches with No Words
Super Mario Bros: Level 1-1: http://bit.ly/1uDNR25
Extra Credits: How Unbalanced Design Creates Balanced Play
Perfect Imbalance: http://bit.ly/1snWXCt
Get the theme music "Birmingham Beatdown" here!
Tagged under: League Of Legends (Video Game),Summoners Rift,MOBA,Multiplayer Online Battle Arena (Video Game Genre),DOTA,Dota 2 (Video Game),Heroes Storm,Smite game,LOL Meta,League Meta,Metagame,Meta Game,Design Club,Extra Credits,Dan Emmons,James Portnow,Daniel Floyd,Level Design,Game Analysis
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