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Interactive video lesson plan for: What Happened to Mass Effect Andromeda's Animation? - Extra Frames

Activity overview:

Mass Effect: Andromeda has animation problems... but why? What could cause such a high profile game to falter where others, even other Bioware games, have succeeded? Game animator Daniel Floyd explains the factors that influence faces and dialogue in a massive RPG.
Subscribe for more video game design analysis on Extra Credits! http://bit.ly/SubToEC ---- (More Below)
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Check out the professional animator roundtable about Andromeda on AnimState!
http://www.animstate.com/round-table-mass-effect-andromeda/

Read Jonathan Cooper’s excellent Twitter thread about animating conversation:
https://twitter.com/GameAnim/status/844961601732018176

Find out more about The Witcher 3’s dialogue system in the GDC Vault:
http://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic

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Learn why the Overwatch team decided to change Tracer's over-the-shoulder victory pose: https://www.youtube.com/watch?v=ZmLkVtqjf1A&index=1&list=PLhyKYa0YJ_5BYm9gzC4Ibu9iJ14LiHuEn

Grab your Extra Credits gear at the store! http://bit.ly/ExtraStore
Watch more game devs geeking out on Extra Play! http://bit.ly/WatchEXP
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Recommended Reading!

Buy "The Animator's Survival Kit" Starter Book: http://amzn.to/1pf0W4I
Buy "The Illusion of Life" Animation Book: http://amzn.to/1KAyEpk
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Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
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Special thanks to:
Soraya Een Hajji
Barry Kramer
Eric Luhta
Kyle Mohr
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♪ Featuring music from the Mass Effect, Mass Effect 2, Mass Effect 3, Mass Effect Andromeda, Uncharted 3, Uncharted 4, and The Witcher 3 official soundtracks.

Tagged under: extra credits,game development,game design,game designer,game developer,game industry,games industry,gaming industry,video game,video games,daniel floyd, games matter,games,game dev,game dev advice,development,mass effect,andromeda,bioware,uncharted,naughty dog,witcher 3,dev team,animation,facial animation,face animation,conversation system,algorithm,production,pipeline,bad animation,game animator,professional,dialogue,dialogue animation

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