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In stories, a common technique is to set up a hero as a master of one weapon, and with this weapon he is able to succeed until a certain point, at which he is put into a suspenseful level of peril as he is without his familiar weapon, and has to make do with something else. Here I point out that most of his knowledge with the one weapon will actually carry over to the new weapon. If someone has mastered the art of combat with a spear, he'll be pretty handy with an axe, even if he's never picked one up before.
Apologies for use of Runequest and D&D as examples yet again. It is an easy fix in RQ (half of best skill is base skill, or something). This video isn't rally about rules systems, it is about the fact that there are many more skills to fighting than those specific to a weapon. Possibly I shouldn't have expressed it in gaming terms.
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Fighting skill - it isn't just the weapon
Tagged under: weapon,combat,ancient,medieval,axe,spear,skill,ability,prowess,footwork,experience,judgement,veteran,master,runequest,dungeons dragons,&,rpg,role play,game,Role-playing Game (Game Genre),melee
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