From the Interactive Media & Games Seminar Series; Miguel Sicart, Computer Games & Research, IT University of Copenhagen asks what roles do playthings, from games to other forms of interactive entertainment, play in shaping our culture? Are games, and play, in realms beyond morality, or is play an intrinsically moral activity? And how can we make games more ethically compelling, while still respecting the creative nature of play? Drawing on virtue ethics, philosophy of information, and play theory, he introduces a model of understanding ethics in digital games, as well as ways of analyzing, and designing, ethical play experiences.
Tagged under: Stanford University,GAIMS,Video Games,Media,Technology,Interactive Games,Play,Game Design,Gameplay,Virtues,Values,Miguel Sicart
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